theflaws (
theflaws) wrote in
flawedmemes2016-07-02 01:49 pm
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
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When did you get here? I knew there were other people, but...
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[ Relief washes over her, too. ]
A couple of hours ago. I needed a little time to uhm [ gesturing to her clothes ] change.
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This isn't what you normally wear?
[Sure, the style's different from what Korra's used to seeing, but she doesn't see anything why she would've needed to change into them specifically.]
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[ Drawing attention is generally what she's supposed to do — at least, used to doing. And here the glasses aren't going to cut it either. ]
What about you? Nobody looks at your [ Naga... ] polar bear?
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We've gotten some weird weird looks. Why do you think I ended up out near the lakes instead of staying in the city? [And then a sigh.] Aside from, you know, not having any of the money here to get supplies. I didn't have anything on me when I got yanked here.
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[ Sure. Why not. ]
I had my wallet, but [ she shrugs. Paper money is more than a little useless. Kara's immigrated to one world, she can manage in this one, but she abruptly and terribly misses Earth. There at least the Danvers family was around to help her adjust. ]
I guess we could do some odd-jobs? At least until we figure out how to move out of the city.
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[A pause.] Never thought I'd say that. Other worlds. [She bites her lip now.] We'll definitely have to work somewhere if we want to stick near the cities. Maybe someone there will know what happened.
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[ She's been on twelve planets and none of them have this, Korra, what's the dealio!! ]
I went to look around — they don't seem to like us very much.
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You got that feeling, too? I thought it was just because Naga was with me at the time, but if you got the same reaction...
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[Korra flings her hand out expressively.] I'm pretty sure I haven't done anything to make them mad.
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[ she blows out a long breath. ]
I don't even see any kidnappers around. Whoever brought us here... just left us. Maybe it was an accident.
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Hey, what's the last thing you remember before you woke up here?
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[She raises her brows.]
You really think someone here's behind that? If I didn't know any better, it'd sound sort of like...something spirity's going on.
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[ She raises her eyebrows. ]
What kind of spirity?
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[Korra cups her chin in thought.]
I've heard that weird things can happen when you anger the spirits, but I don't think I've unbalanced nature or anything like that. I mean, that's just what I've heard. I've never actually talked to a spirit before...
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It's a better theory than mine, anyway. Unless we both... somehow angered a spirit.
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[Even though Korra's considered the spirits before, she knows it doesn't exactly match up with what she's heard. It wouldn't hurt to hear what Kara's thoughts on it anyway.]
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What do you mean by that?
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I mean, a world completely different from ours, usually unconnected. Something happened, like that rift that brought us here.
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That sounds really complicated. Uh, how much energy are we talking about here, anyway? If we want to open that tear up again.
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[ She mirrors Korra's expression. ]
I have no idea, sorry. I don't have anything on me that could measure an anomaly like that.
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It's not like you planned on getting dumped here like the rest of us. Oh, hey. [Korra pauses.] Did you see anyone else when you woke up?
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