theflaws (
theflaws) wrote in
flawedmemes2016-07-02 01:49 pm
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
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[Korra cups her chin in thought.]
I've heard that weird things can happen when you anger the spirits, but I don't think I've unbalanced nature or anything like that. I mean, that's just what I've heard. I've never actually talked to a spirit before...
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It's a better theory than mine, anyway. Unless we both... somehow angered a spirit.
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[Even though Korra's considered the spirits before, she knows it doesn't exactly match up with what she's heard. It wouldn't hurt to hear what Kara's thoughts on it anyway.]
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What do you mean by that?
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I mean, a world completely different from ours, usually unconnected. Something happened, like that rift that brought us here.
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That sounds really complicated. Uh, how much energy are we talking about here, anyway? If we want to open that tear up again.
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[ She mirrors Korra's expression. ]
I have no idea, sorry. I don't have anything on me that could measure an anomaly like that.
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It's not like you planned on getting dumped here like the rest of us. Oh, hey. [Korra pauses.] Did you see anyone else when you woke up?
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[Korra sighs now, throwing a stray stick into the fire.] I realized after we all split up, that maybe we should've tried to stay together.