theflaws (
theflaws) wrote in
flawedmemes2016-08-09 10:27 am
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
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[Waver's mostly glad that that the subject change has been left be. Aila looks too much like a local for him to even suspect she's arrived as he has, and working on that assumption is a far safer route. So when he takes a sudden sharp right, he stops to make sure that she's behind him, just in case.]
I'd offer to carry him, but I think I actually weigh less.
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Pfft.
[Aila is insulted by the implication she can't lug a goat around all day.
Well, not really, but she blows off the suggestion she might be getting tired.]
As long as you're not planning to rob me or some such antisocial nonsense, I don't care what you're trying to hide, you know.
[Okay that resolve not to pry lasted about ten seconds. Good job, Aila.]
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So being from another world entirely and having only shown up on the continent is totally something you're going to shrug off like it isn't a big deal.
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That explains a whole lot.]
You're not the only one who's not even remotely local, friend.
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[But that is a relief, and that shows as seemingly every part of Waver lets go of all the tension it had building up.]
I've been here a bit, but this kind of stuff isn't great to talk about where you can be overheard. [At least he's still walking, and now even faster than before.] I do want to know how long you've been here though.
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[She hefts the goat into a slightly more comfortable position and lengthens her stride a little to match Waver's speed.]
Landed in the middle of the woods a few weeks back, just got to the city the day before yesterday.
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[He cuts himself off as a breeze sweeps through the little path, hinting at what is just ahead. Moments later, Waver steps out of the sidestreet entirely, onto a bustling dock that hugs along crystal clear blue water.]
I assume you know who you're handing the goat over to from here on out.
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[Aila could have found it herself, but Waver's saved her some time and sore muscles, and she's not an angry teenager with something to prove anymore, so she leaves it at that.]
Thank you.
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Don't mention it. Uh, if you want to be filled in on everything, I can wait for you here.
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Wasn't sure if you were trying to be rid of me. Don't wander off, I'll buy you a drink.
[Aila would find the concept of "underage" drinking hilarious.
She glances around to get her bearings, and immediately jogs off as though she hasn't been dragging, running after, or lugging goats for a respectable chunk of the day.
The drop off is quick enough, and Aila exchanges a cheerful volley of insults with the shopkeeper before taking her leave to see if Waver did in fact wait for her.]
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He's reading when she returns, having come into the world with a backpack full of snacks and a few mystery novels. Approaching footsteps pull him out of the book, and he is quick to shove it back into his bag.]</small. That was pretty quick.
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Doesn't take long to say "here's your stupid goat, pay me."
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They are stubborn, after all.
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[She's got that wry half-smile again. That was a very nice setup, thank you Waver.]
Do you care if the tavern's full of sailors? No one notices if you're doing something conspiratorial in a dive.
[Aila looks around the docks for someplace sufficiently disreputable, spoiled for choice.]
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As long as none of them are listening, I think we'll be all right.
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[Indecisiveness has never been her problem, so Aila settles quickly on one with a leaping fish on a faded wooden sign. It has the right number of loafers who aren't obvious lookouts hanging about.]
Come on.
[She nods at her chosen dive, setting off without waiting to see if Waver's going to follow.]
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[Waver does follow after Aila though, his hands in his pockets and looking for all the world like yes he has gone into pubs back home in London as well as here.
At least there's a table in the back that's empty and out of the way. Waver's quick to grab that.]
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Watered, I'm sure, but probably not enough to make you sick.
[Important rule of medieval cities: don't drink the water.]
So. Details.
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[It sounds strange, he's sure, but details are more important.]
Details. First things first: I arrived here three months ago, with others. The theory on how one gets here relates to magic, and there was an individual sent to, and I quote, "collect" us from the area where we arrived.
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Of course it's magic... [Obviously.] ...but you don't seem like a man who's been collected.
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[Aila is unconcerned with the death of someone who appears to have had it coming, and takes a pull of her drink.
Yep, watered.]
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No, but he spoke of taking the group to higher individuals known as Archons. There's a few conducting investigations of what they are and what they'd want, but I haven't heard of any successes yet.
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[That is absolutely the (dryly sarcastic) voice of experience speaking.]
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[The arid remark is frankly welcome, if only because it feels familiar to Waver's ears.]
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