theflaws (
theflaws) wrote in
flawedmemes2016-08-09 10:27 am
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
no subject
[It sounds strange, he's sure, but details are more important.]
Details. First things first: I arrived here three months ago, with others. The theory on how one gets here relates to magic, and there was an individual sent to, and I quote, "collect" us from the area where we arrived.
no subject
Of course it's magic... [Obviously.] ...but you don't seem like a man who's been collected.
no subject
no subject
[Aila is unconcerned with the death of someone who appears to have had it coming, and takes a pull of her drink.
Yep, watered.]
no subject
No, but he spoke of taking the group to higher individuals known as Archons. There's a few conducting investigations of what they are and what they'd want, but I haven't heard of any successes yet.
no subject
[That is absolutely the (dryly sarcastic) voice of experience speaking.]
no subject
[The arid remark is frankly welcome, if only because it feels familiar to Waver's ears.]
no subject
["Be metaphysically significant enough to attract the patronage of a demon prince."]
But, generally...aim for the top, as soon as you can. They will never run out of thugs to send after you.
[Unless you want to level your combat skills, then you should draw out the endless waves of thugs.]
no subject
[Which is it's own situation that he's only begun to grasp. As such, he can only offer the very brief version.]
There's one country with dragons that's kept in check by a country that loathes magic, but they're kept in check by an empire, and all of that's balanced by a place that thrives in trade.
no subject
[They really don't sound like her kind of dragons.]
All they need is an excuse for a war. Not like those are hard to come by, but "strangers from another world weakening the fabric of this one with their presence" would make a damn good one.
[That's a remarkably good summary for someone who claims not to know anything, but she's had some experience with rifts in reality and the resulting problems.]
You know which country these Archons are associated with?
no subject
[Quite literally. Traveling in Vairaya had afforded Waver a chance to pay for a few university lectures to sit in on, and he had made sure to pick those that related to the current state of the world.]
And you're right, we'd make a nice excuse. One of us also has dragons, but three versus many isn't exactly great odds.
no subject
Dragons are killable.
[It's not just goats she can win fights with!]
We're probably magically detectable, so lying low is a temporary solution, at best.
Which isn't to say you should stop, mind.
no subject
[And if one can defeat a dragon, that's good to know.]
Mm. There's been some spreading out as well, which is encouraging more information to be gathered quickly.
no subject
[She is just not capable of being frightened by dragons anymore, sorry.]
Mm. Allies of circumstance are not always the reliable kind. Someone could very easily be turned.
[Judging by her expression, she's aware of the humor in her, a near-stranger, giving that warning.]
no subject
[But you know, that involves strictly Too Much Time with Dragons.]
Likely, but a big group catches too much attention too. There's no good way to handle it.