theflaws (
theflaws) wrote in
flawedmemes2016-06-07 01:28 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the lively, bustling markets of colorful Vairaya to the grimly efficient and stately mountain strongholds of Draichurith, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the lively, bustling markets of colorful Vairaya to the grimly efficient and stately mountain strongholds of Draichurith, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
ohboy
At least there's someone she knows here. Well, sort of, she's still a bit unclear on how the whole erasing-clara-from-his-memory deal affects her in the grand scheme of things... not that something like that has ever stopped The Doctor to chat up strangers. Or pseudo-strangers, whatever.
"Chances are, villages and cities are close by." Unless this is a trap devised by someone, then it doesn't really matter, or so she thinks.
no subject
"If there are any settlements. Chances are equally good we're expected to be colonists - think of it as an interstellar Australia, perhaps." There's no way of telling which is accurate, except to set out in a randomly chosen direction and hope they encounter either someplace more hospitable or a place occupied by other sentient beings.
no subject
"Colonists? I think that's giving us too much credit." Because they are the epitome of a rat tag group of strangers. "Wasn't Australia meant to be a jail?" Her memory is fuzzy on the details, to no one's surprise.