theflaws (
theflaws) wrote in
flawedmemes2016-08-09 10:27 am
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
they really should watch where they're going
You won't be going it alone. [ She hopes that sounds halfway like an answer to the question — the specifics aren't anything to inspire confidence right now. ] I'm going to fall. The others need to keep moving when that happens. Just you and me.
[ Marlene doesn't know the slightest thing about Mara, but she knows biceps when she sees them. You work with what you have.
Abruptly, she stumbles, goes sprawling with a muffled cry. She clutches her side, still dark with dried blood, stares wide-eyed into the muck. The river's tossed up shallow pools onto its banks. Enough to eye the trees behind them. ]
no subject
[Predictably, the others mull around, but they don't have much interest in strangers. Distance is made between Mara and the fallen woman. It doesn't take long. And anything with predatory instinct will catch that.]
[Mara leans in close, whispers softly,] Whatever it is, it'll come from there. [She points subtly to a spot in the line of trees, nearly indistinguishable from the next. Mara hides the motion with the bulk of her body as she leans over the woman, pretending to check her wound.]