theflaws (
theflaws) wrote in
flawedmemes2016-08-09 10:27 am
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Entry tags:
TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most of them player characters, the Flaws, are welcomed as curiosities. Whether they're among the passionate, oft thought as hot-headed, but hospitable folk of the Banner or the noble and haughty people of the Empire, your characters will find a wide variety of cultures, races and simply people to interact with and investigate. They could be seeking employment, answers to the mystery of their arrival or other folk like themselves, or a quiet place to drink away their worries.
03. WILDCARD!
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Hello.
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Hello Wanda. Do you come from here?
[This world, she means. There's magic in the world, so she can't be sure.]
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No. Do you?
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No. I'm from a place called Indiana, America.
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[ She projects it: Stark Tower, Times Square, perhaps it's the same place. ]
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Ollie has never seen New York in person, but she's seen pictures and it's those that she thinks of now. Broken buildings, overgrown concrete and still smouldering fires. New York was a battle ground, and the city lost.]
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Is it all like that? The whole world?
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There are two main images in her head: the first is a mess of a city, slums with shining apartments stacked on top, hovercars speeding over rickshaws, and a heavy military presence throughout the whole city.
The next thing she thinks of is a rural town, farms spread out over the land, automatic machinery harvesting crops, while farmers tend to livestock. Barefoot children play amongst ruins of rusting fighter jets.
It's a complicated place.]
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I know what that is like.
[ The fear. The powerlessness. ]
In my world, I have not met anyone like me. How did you know what I was?
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But she shows them, making potions, carving sigils, casting spells. There's no fancy spellwork with flashy red smoke, but it's clear that they're practicing witchcraft.]
There are many of us.
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Two of us.
[ Red, for her, and a blue blur, for Pietro. ]
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You were... made?
[There's a hesitation, because the idea is a strange one to her. There are ways to steal power from witches, but it isn't the same as this.]
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Yes. Created to fight.
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Witches are born, we were never human.
[The distinction is an obvious one. It's not just that witches are humans with magic, they're an entirely separate creature.]
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I don't think I am, anymore, but that was my choice.
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I would choose it, again and again.
[Despite everything, despite the image of a cage that flashes through Ollie's mind before she clears it.]
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As would I.
[ She reaches out to Ollie's wrist, to touch her hand gently. ]
Do you know why we are trapped here?
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But she doesn't wince or pull away, simply looks at Wanda and shakes her head.]
This is not the work of hunters. Nor do other witches have this much power.
[Or if they do, Ollie has never seen it before.]
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I know of someone who might.
[ The image that follows is of a hole yawning in the sky above New York, with Chitauri pouring through it. ]
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We don't know how they did it. I came through something like it to get here.
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I was wandering amongst ruins before I grew tired and awoke in the woods.
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[ She frowns. ]
This is frustrating. Are you hungry?
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The latter is mostly her fault; she has a bad habit of prioritising supplies over food.]
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Pick anything you want. They won't remember we were here.
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