theflaws: (Default)
theflaws ([personal profile] theflaws) wrote in [community profile] flawedmemes2016-07-02 01:49 pm
Entry tags:

TEST DRIVE MEME



TEST DRIVE MEME
PREMISE PLOT ARRIVAL SETTING NAVIGATION

01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!

You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.

Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.

02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.

03. WILDCARD!
brothraki: (gunshow)

[personal profile] brothraki 2016-07-23 08:08 pm (UTC)(link)
"No," was the automatic response, rumbled out like the threat of thunder. Drogo didn't even look over his shoulder to address the speaker; he guessed who owned it based on where, behind him, it was coming from.

With a little whistle, the horse began to walk away.
anothermission: (The Street Winds and Bends)

[personal profile] anothermission 2016-07-24 10:04 pm (UTC)(link)
The challenge would be met. Snake took in a quick breath and then dashed forward with all his speed. His combat boots were nearly silent, but all of his belts, straps, holsters and weapons made distinct clinking noises as he moved at such a speed. He ran straight for the back of the horse until nearly to it.

For all he knew the horse was combat trained and would kick at him, and so he avoided that by darting around to the side of it. His intention was to grab the stranger by the leg and pull him bodily off the horse, if it all possible. Even with only one arm, he was not just strong but tenacious as hell.