theflaws (
theflaws) wrote in
flawedmemes2016-07-02 01:49 pm
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
no subject
Something tightens in her stomach and a wash of guilt sweeps over her enough to make her nearly drown in it. For a moment, she feels as if she's betraying the two people she loves most in her life - both of whom are in terrible danger without her there to protect them. It makes her skin crawl just wondering what might be happening while she is trapped in this world. The conflict plays out within her, without much change in her expression. If anything, for a moment, she seems thoughtful and far away, in another time and another place.
The moment passes. So long as Deron and Lorelei are not in Pelea, she can do very little but bolster her own influence and skills in the interim. If they should appear, she will know of it, one way or another.
Instead, she turns to Charles and gives a decisive nod. ]
Consider this my acceptance of your offer, then. When do you set sail?
no subject
She's obviously self-serving, but he can't begrudge her that, and she already pledged loyalty to him, something Eleanor had never done, too busy stabbing him in the back, repeatedly, while pretending to love him. The thought makes his stomach twist; he'd done so much for her, and all she did was betray him, over and over, and call him a monster, an animal.
Killing her father had felt good. Liberating. He was free of her.
Alysia comes back suddenly, her eyes snapping to his, and when she accepts his offer, Charles' grin grows wide, a little predatory.]
Welcome aboard. [He'll need to talk to the men.] We leave in three days. Just long enough for me to get back fully on my feet.
no subject
[ Not if he wants to be back on his feet in three days. He's either an ambitious man or a hard-willed one, neither of which she would put past him. A captain should have both. Still, if he hopes to be commanding a ship and standing for long hours without something sufficient to dull the pain, he'll need as much rest as he can muster.
She dips her head into a low nod. ]
I'll gather my things and will be there on the morrow. Though you'll need to tell me the name of your ship before I get lost.
[ Unlikely, but she'll keep the facade going...for now. ]
...And you'll need to tell me your name.
no subject
Duly noted, ma'am.
[Charles is...well, pleased of the way his day has gone, now. He's got a new crewmember, which could prove extremely valuable to him. And she won't take anyone's shit, either. It's the kind of crewmember they need.]
Captain Charles Vane, of the Revenge. We're docked in the east harbor.
no subject
But he also gives his name, no preamble, no hesitation. A shame she can't give him the truth. ]
Eryn.
[ There's no hesitation on her part, either, but she pointedly has no last name. She never will. ]
I would give you a surname if I had one, sir, but alas, I was never given one.
[ Charles has earned that little kernel of truth, even if he doesn't believe it. ]