theflaws (
theflaws) wrote in
flawedmemes2016-07-02 01:49 pm
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Entry tags:
TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
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Inessa relaxes slightly, glad that they're not actually intruding with their little campsite. She had selected this spot precisely because it seemed isolated, unlikely to belong to anyone. At that question, she perks up and nods. "Yes, actually. We arrived recently, through a...well, a rift, filled with glowing energy. I can describe it no better, not having seen anything of its like before. Is that what happened to you, as well? Do you know why this happens?"
no subject
"Aye, 'tis the same predicament as my own," he nods. "The magic of the wood fell upon me and I awoke at a stream here in this land that has little likeness. I know not how I came to be here, or what path they would have us walk, but it is a strange land indeed."
no subject
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"And though we may be afar from our worlds, we are who even now as we were then, whether the roles matter here or not. I would not have you withhold from yourself Warden-Commander Inessa Surana for my sake, if that be the cause."
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There's a brief pause, but she's too curious not to ask. "You speak of Man, but what are your people? Forgive me, but I have never seen any of your kind before now."
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"We are often a more secretive people than not," he admits. "We are the Staza, though the humans have called us by many names. Horsemen, man-beasts, centaur. Though neither have I met the like of you in my travels." Then is a slight pause before he ventures further. "Might you be a fae?"
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Not wanting to be left out, Garahel barks. "And Garahel here is a mabari, a breed of dog magically bred by the Formari. They are extremely capable, intelligent war hounds fully capable of understanding speech and interpreting complex commands. I was fortunate to have one imprint on me."
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"I have never met an elf, either, so I cannot say if the ones in my world are alike to you." Then he gives a respectful nod to Garahel, for if he is as intelligent as Inessa says, it would be discourteous to not afford him the same respect he has given her. "We are well as well, hearty Garahel, if you do not find fault with my presence."
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Pleased at being addressed, Garahel perks up and barks happily, earning a smile from his mistress. "I believe he agrees, but then he is rather easy to befriend. Bring no threat, and the promise of attention, and he is content." Well, as content as a bottomless pit can ever be.
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"Elves sound alike to my people, for each village is different, with customs and traditions unto itself," he explains. "The farther the distance, the more different than alike our ways are. Although cities are not built to suit our needs."