theflaws (
theflaws) wrote in
flawedmemes2016-07-02 01:49 pm
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TEST DRIVE MEME

TEST DRIVE MEME |
01. ARRIVING IN PELEA
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
A cold wind singing down from the white-capped mountains which hang blue-black in the distance stirs your cheek, the tall grass all around you. A bough creaks as the wind makes it tremble, and the dappled shadows drift over you, leaves rustling. As you blink awake, you hear the quiet hiss of water over stones. You are not where you once were!
You and a large group of strangers are blinking awake, pulling yourselves up off the dirt, grass, and rubble near a small wooded stream. There is no evidence of civilization in sight, and as you exchange stories you realize that you must decide what to do.
Will you head past the trees and towards the mountains? Deeper into the forest? Stay put and wait for help to arrive? You might even try to meet everyone else, and either convince them to band together... or head their separate ways.
02. CITY SLICKER
There are many cities throughout the world of Pelea, and in most player characters, the Flaws, are welcomed as curiosities. From the pastoral villages or bustling, grand cities of Shousal to the massive, sprawling bureaucratic centers of the Empire, your characters will find a wide variety of cultures and races to interact with and investigate. They could be seeking empoyment, answers to the mystery of their arrival, or a quiet place to drink away their worries.
03. WILDCARD!
Streets - Evening;
Slowly, he emerged from his hiding place, visible again as much as a spectre could be. His shape suggested human, but shifting dark grey smoke licked at his heels and a rune glowed against his forehead. Following the streets, he began to notice a scent on the air. A very particular sweetness that was familiar to him. Bastjin followed the scent until it brought him around the corner where a woman was approaching, followed by two other figures.
Could she see him? Or the other two? He had no way of knowing without first getting their attention.]
...Hello?
no subject
Startled, she nearly leaped back, and the two men seemed just as unguarded as she. They were looking for her, not a man, and one snarled at him.
'Another. Hold him!'
But the distraction was efficient enough. Alysia gripped the short blade beneath her tunic and whipped around, slicing the man's throat open. The other lunged for her and she turned, striking him soundly with the pommel of the dagger, and her dropped to the cobblestones, stunned.
Her eyes were wild, angered, startled, a raging wildcat caught off guard. ]
Who in the Gods name are you? Are you with them? [ She grit her teeth. ] Answer quickly or you will join them in the void.
no subject
His answers came slowly, and carefully so as not to agitate her any further. She could see him, similar to her, that fact alone had him off guard.]
Bastjin. No. And that won't do you any good... Sorry.
[His smile was sheepish as he shrugged his shoulders. He was already dead, long dead. Unless those swords were made of silver or could hurt the undying, he was quite safe.]
no subject
[ He claimed he was not with them. The guards certainly did not seem to recognize him. Alysia turned to the man who had died and gripped him sharply, dragging him the short way that it took to prop him seated up against the wall. She tipped his head down, allowed him to look as if he had stumbled and fallen, or had too much to drink. To the other, she pressed a boot to his back to see if he would awaken. He did not stir. Good.
Her eyes found Bastjin's again, narrowing. ]
Were you spying on me? I did not hear you even move.
no subject
[He watched her work with a curious eyebrow. It wasn't exactly often that he got to watch what he guessed was practiced. A professional killer? Her questions brought him back to his senses and he shook his head.]
I didn't even know you were that close. And you didn't hear anything because there was no sound for me to make.
[To emphasize his point, he dragged his hand against the building surface, pushing his hand through it far enough that she would not confuse the sight of his body passing through it with ease. Bastjin's smile was rather smug.]
You can kill anyone, unless they've been dead for a long time.